Your crate
is your deck
Photograph the vinyl you actually own. It becomes a card. Its power is set by how few people on Earth hold that exact pressing — so the rarest wax lands the hardest hits. Then you battle on genre, where the type chart is written by real music history.
Rarity is counted, not printed
A card’s tier is set live by the number of distinct verified owners of that exact pressing. The fewer hands it’s in, the harder it hits. Scan the same record and the meta shifts for everyone.
Common
The reissues and record-club copies. Reliable chip damage, no crits.
Uncommon
A clean original press most diggers can find if they look.
Rare
Silver-foil frame. Real power, a live crit chance that scales as owners drop.
First Pressing
Holo gold. The “only 3 people have this” card — highest power, highest crit, the plays with meaning and motive.
Verified. Or it doesn’t count.
Every card is a photo of the sleeve and the runout matrix, plus a one-time code you write on paper in the shot — read back automatically. No proof, no card.
Genre decides everything
Same resolver runs Solo runs, async challenges and live duels. Genre type-effectiveness multiplies the hit; rarity sets the base and the crit odds.
Punk was built to kill this. On July 12, 1979, a crate of disco records was detonated between games at Comiskey Park — Disco Demolition Night — and the backlash gutted disco’s mainstream inside a year.
A type chart written by history
Every edge cites the real event or lineage behind it. It’s a card game only a music nerd could design — and it grows as the crate does.
Top crate-diggers
ELO from ranked async and live duels. Deepest, rarest crate tends to win — but type knowledge wins the upsets.